Practicing the art and skill of building worlds.

Worldbuilding Day 2: Physical Planet

30 Days of Worldbuilding: Day 2

“Physical Planet” is kind of a funny name to give an exercise that deals primarily with weather, but oh well. Day 2 is another exercise that you only have to do once if you want to — making a list of weather-related plot devices.

My new setting, though, is throwing me a curveball — Morbid Magics takes place in a relatively modern city! What kind of weather-related plot devices are applicable to that kind of setting?

  • Flooding — makes travel difficult, damages property
  • Snowstorm — makes travel difficult, fun day in the snow, trapped out in the cold
  • Heat wave — annoying, AC broken down, heat stroke
  • Fog — good for sneaking around, getting lost in the fog and ending up somewhere unexpected
  • Thunderstorm — power is knocked out, fear of lightning strike, dangerous while in a boat

I don’t really like this exercise (I’m so bad at it, hah…) and I have plenty of resources on the subject, so I’m going to leave off at 5. Hmm? What’s that? But I was supposed to do 10? It’s my 30 Days and I’ll do what I like with it! And I recommend that you do the same. If an exercise is boring or doesn’t seem applicable to the world you want to make, skip it. If you feel like you need to do it later, do it later. This isn’t school. Have fun.

It’s really more important to build a list of these than it is to come up with them yourself. If you find yourself at a loss, check out Wikkid Woman’s excellent list of weather-related plot devices and of course, TVTropes’ list of weather and environmental tropes.

Can you think of any interesting weather-related plot devices?


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